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A Game-Theoretic Approach to the Simple Coevolutionary Algorithm.

, and . PPSN, volume 1917 of Lecture Notes in Computer Science, page 467-476. Springer, (2000)

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Evolving L-systems to generate virtual creatures, and . Computers & Graphics, 25 (6): 1041-1048 (2001/12)Motivating Appropriate Challenges in a Reciprocal Tutoring System., and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 49-56. IOS Press, (2005)Connectionism: past, present, and future.. Artif. Intell. Rev., 3 (1): 3-20 (1989)A Mathematical Framework for the Study of Coevolution., and . FOGA, page 221-236. Morgan Kaufmann, (2002)An Evolutionary Algorithm That Constructs Recurrent Neural Networks, , and . IEEE Transactions on Neural Networks, (1993)Automatic design and manufacture of robotic lifeforms, and . Nature, (31 August 2000)Computer Creativity in the Automatic Design of Robots, , , and . Leonardo, 36 (2): 115--121 (2003)A Sampling-Based Heuristic for Tree Search Applied to Grammar Induction, and . Proceedings of the Fifteenth National Conference on Artificial Intelligence (AAAI-98) Tenth Conference on Innovative Applications of Artificial Intelligence (IAAI-98), Madison, Wisconsin, USA, AAAI Press Books, (26-30 July 1998)Reduced Memory Representations for Music., , and . Cogn. Sci., 19 (1): 53-96 (1995)Autoconstructive evolution for structural problems., , , and . GECCO (Companion), page 75-82. ACM, (2012)