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An FPGA-Based Accelerator for Multiple Biological Sequence Alignment with DIALIGN.

, , , , and . HiPC, volume 4873 of Lecture Notes in Computer Science, page 71-82. Springer, (2007)

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A new logic minimization method for multiplexor-based FPGA synthesis., and . EURO-DAC, page 312-317. IEEE Computer Society, (1993)Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game., , , , , , and . HCI (40), volume 13094 of Lecture Notes in Computer Science, page 367-386. Springer, (2021)Evaluating a Machine Learning-based Approach for Cache Configuration., , , , and . LASCAS, page 1-4. IEEE, (2022)Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game., , , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 3-16. Springer, (2023)Using Rewriting-Logic Notation for Funcional Verification in Data-Stream Based Reconfigurable Computing., , , and . FDL, page 492-504. ECSI, (2003)Reconfigurable Architecture for Biological Sequence Comparison in Reduced Memory Space., , , , and . IPDPS, page 1-8. IEEE, (2007)TDD Effects: Are We Measuring the Right Things?, , and . XP, volume 48 of Lecture Notes in Business Information Processing, page 393-394. Springer, (2010)Parallel Simulated Annealing for Fragment Based Sequence Alignment., , , and . IPDPS Workshops, page 641-648. IEEE Computer Society, (2012)A Survey on Game Analytics in Massive Multiplayer Online Games., , and . SBGames, page 21-30. IEEE Computer Society, (2018)Uma Abordagem de Integração de Simulação Baseada em Agentes e Mineração de Processos., , and . SBSI, page 238-249. (2011)