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A shape grammar approach to computational creativity and procedural content generation in massively multiplayer online role playing games.

, , , and . Entertain. Comput., 4 (2): 115-130 (2013)

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Harnessing multi-user design and computation to devise archetypal whole-of-body gestures: a novel framework., , and . OZCHI, page 85-94. ACM, (2013)Automatic Recognition of Collective Emergent Behaviors Using Behavioral Metrics., , , , , and . IEEE Access, (2023)Flow-Based Reinforcement Learning., , and . IEEE Access, (2022)Multimodal Fusion for Objective Assessment of Cognitive Workload: A Review., , , , , , , and . IEEE Trans. Cybern., 51 (3): 1542-1555 (2021)Self-motivated learning of achievement and maintenance tasks for non-player characters in computer games., , and . CIHLI, page 44-51. IEEE, (2014)The Voynich Manuscript - by Voynich?. Cryptologia, 10 (4): 210-216 (1986)Autonomous detection of collective behaviours in swarms., , and . Swarm Evol. Comput., (2020)Trusted Autonomy and Cognitive Cyber Symbiosis: Open Challenges., , , , and . Cogn. Comput., 8 (3): 385-408 (2016)An Evolutionary Optimization Approach for Path Planning of Arrival Aircraft for Optimal Sequencing., , and . IES, 8, page 1-16. Springer, (2016)Measuring the dynamic encoding of speaker identity and dialect in prosodic parameters., and . ICSLP, ISCA, (1998)