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A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.

, , , , and . Comput. Graph. Forum, 16 (3): 177-188 (1997)

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Towards Natural Head Movement of Autonomous Speaker Agent., , , and . KES (2), volume 5178 of Lecture Notes in Computer Science, page 73-80. Springer, (2008)Virtual Humans: From Researcher's Fascination to Mass-Market Technology.. KES (1), volume 5177 of Lecture Notes in Computer Science, page 15. Springer, (2008)Virtual Human Representation and Communication in VLNet., , , , and . IEEE Computer Graphics and Applications, 17 (2): 42-53 (1997)Facial Action Tracking., and . Handbook of Face Recognition, Springer, (2011)Eye pupil localization with an ensemble of randomized trees., , , , and . Pattern Recognit., 47 (2): 578-587 (2014)Memory-efficient Global Refinement of Decision-Tree Ensembles and its Application to Face Alignment., , , and . BMVC, page 162. BMVA Press, (2018)Autonomous Actors in Networked Collaborative Virtual Environments, , , , and . MIRALab, (1998)Toward a multi-culture adaptive virtual tour guide agent with a modular approach., , , , and . AI Soc., 24 (3): 225-235 (2009)Nonverbal communication interface for collaborative virtual environments., , , , and . Virtual Reality, 4 (1): 49-59 (1999)Facial motion cloning. Graphical Models, 65 (6): 385-404 (November 2003)