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The influence of cooperative game design patterns for remote play on player experience.

, , , and . APCHI, page 11-20. ACM, (2012)

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ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities, , , , and . Multimedia Tools Appl, 45 (1-3): 109--131 (2009)Investigating the relationship between QoS and QoE in a mixed desktop/handheld gaming setting., , , and . StudentWorkshop@CoNEXT, page 29-30. ACM, (2009)The Privacy API: Facilitating Insights in How One's Own User Data is Shared., , and . EuroS&P Workshops, page 72-75. IEEE, (2017)Practical operation extraction from electromagnetic leakage for side-channel analysis and reverse engineering., , , , , and . WISEC, page 161-172. ACM, (2020)synchronous MediaSharing: social and communal media consumption for geographically dispersed users., , , and . MMSys, page 107-112. ACM, (2012)Short paper: exploiting WPA2-enterprise vendor implementation weaknesses through challenge response oracles., , , and . WISEC, page 189-194. ACM, (2014)PHY-layer security is no alternative to cryptography., , and . WISEC, page 160-162. ACM, (2017)A comparative simulation of opportunistic routing protocols using realistic mobility data obtained from mass events., , , , , and . WOWMOM, page 1-6. IEEE Computer Society, (2013)Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments., , , , and . GRAPP, page 341-346. INSTICC Press, (2010)TweetPos: A Tool to Study the Geographic Evolution of Twitter Topics., , , and . WEBIST (1), page 257-266. SciTePress, (2014)