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AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR Environments.

, , , , , and . UIST (Adjunct Volume), page 85-86. ACM, (2016)

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A Demonstration of Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience., , , , , , , , , and . CHI Extended Abstracts, ACM, (2018)Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts., , , , , , , , , and 1 other author(s). Int. J. Hum. Comput. Stud., (2019)AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR Environments., , , , , and . UIST (Adjunct Volume), page 85-86. ACM, (2016)Tainted: Smell the Virtual Ghost., , , , , , , , , and 1 other author(s). Creativity & Cognition, page 266-268. ACM, (2017)Exploring the Use of Olfactory Stimuli Towards Reducing Visually Induced Motion Sickness in Virtual Reality., , , , , and . SUI, page 12:1-12:9. ACM, (2020)Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions., , , , and . CHI, page 1731-1742. ACM, (2017)Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience., , , , , , , , , and 2 other author(s). CHI, page 577. ACM, (2018)WindyWall: Exploring Creative Wind Simulations., , , , , and . TEI, page 635-644. ACM, (2019)Vocktail: A Virtual Cocktail for Pairing Digital Taste, Smell, and Color Sensations., , , , , and . ACM Multimedia, page 1139-1147. ACM, (2017)