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Classifying behavior to elucidate elegant problem solving in an educational game.

, , , , and . EDM, page 448-453. International Educational Data Mining Society (IEDMS), (2016)

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A Typology of Players in the Game Physics Playground., , , and . DiGRA Conference, Digital Games Research Association, (2017)Is Student Frustration in Learning Games More Associated with Game Mechanics or Conceptual Understanding?, , , , and . ICLS, International Society of the Learning Sciences, (2018)Modeling Team-level Multimodal Dynamics during Multiparty Collaboration., , , , , , , , and . ICMI, page 244-258. ACM, (2019)Adaptive E-Learning, and . Educational Psychologist, (2003)Towards Dynamic Intelligent Support for Collaborative Problem Solving., , , , , and . TTW@AIED, volume 2501 of CEUR Workshop Proceedings, page 59-65. CEUR-WS.org, (2019)Engagement-Based Player Typologies Describe Game-Based Learning Outcomes., , , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 325-328. Springer, (2022)The use and effects of incentive systems on learning and performance in educational games., , , , , , and . Comput. Educ., (2021)Game-Based Learning Analytics in Physics Playground., , and . Data Analytics Approaches in Educational Games and Gamification Systems, Springer, (2019)Stealth Assessment in Games: Why, What, and How.. EDM, page 1. International Educational Data Mining Society, (2013)Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms., , , , and . ACM Trans. Interact. Intell. Syst., 6 (2): 17:1-17:26 (2016)