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Longitudinal approach for introducing programming in italian primary school.

, , , and . WiPSCE, page 11:1-11:6. ACM, (2020)

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Longitudinal approach for introducing programming in italian primary school., , , and . WiPSCE, page 11:1-11:6. ACM, (2020)Schools and the digital challenge: Evolution and perspectives.. Educ. Inf. Technol., 25 (3): 2241-2259 (2020)Visuospatial Abilities Training with Digital Games in a Primary School., and . Int. J. Serious Games, 5 (3): 23-35 (2018)Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion., , , and . Int. J. Serious Games, (2017)Computers in Primary Schools, Educational Games.. Encyclopedia of Education and Information Technologies, Springer International Publishing, (2020)Fostering Computational Thinking skills in the Last Years of Primary School., , and . Int. J. Serious Games, 6 (3): 101-115 (2019)Immersion's Impact on Performance in a Spatial Reasoning Task., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 211-220. Springer, (2016)Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students., , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 25-40. Springer, (2017)Digital Games in Primary Schools for the Development of Key Transversal Skills., , , and . SUZA, volume 564 of IFIP Advances in Information and Communication Technology, page 55-65. Springer, (2019)A Learning Path in Support of Computational Thinking in the Last Years of Primary School., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 16-27. Springer, (2018)