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The Megafobia V-armchair Thrill-seeking Experience for Older Audiences - An Artistic Intervention at Age UK Barnet., и . EVA, BCS, (2017)Augmenting amusement rides with telemetry., , , , , , , , , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 115-122. ACM, (2007)Cultural probes and the value of uncertainty., , , и . Interactions, 11 (5): 53-56 (2004)Demo hour., , , , , , , , , и 3 other автор(ы). Interactions, 26 (4): 8-11 (2019)Performing Research: Four Contributions to HCI., , , , и . CHI, стр. 4825-4837. ACM, (2017)Archives of Thrill: The V-Armchair Experience., , , , , , и . ICAT-EGVE, стр. 125-132. Eurographics Association, (2017)The Presence Project, , , , и . Interaction Design Research Department, Royal College of Art, London, (2001)Abstract Machines: Overlaying Virtual Worlds on Physical Rides., , , , и . CHI, стр. 581. ACM, (2019)The drift table: designing for ludic engagement, , , , , , , , и . CHI'04 extended abstracts on Human factors in computing systems, стр. 885--900. ACM, (2004)