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Impact of Information Placement and User Representations in VR on Performance and Embodiment.

, , , and . IEEE Trans. Vis. Comput. Graph., 28 (3): 1545-1556 (2022)

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Impact of Visuomotor Feedback on the Embodiment of Virtual Hands Detached from the Body., and . CoRR, (2020)Impact of Information Placement and User Representations in VR on Performance and Embodiment., , , and . IEEE Trans. Vis. Comput. Graph., 28 (3): 1545-1556 (2022)IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023)., , , , and . VRW, page 94-95. IEEE, (2023)Evoking realistic affective touch experiences in virtual reality., , and . CoRR, (2022)Virtual Reality Body Swapping to Improve Self-Assessment in Job Interview Training., , , and . IEEE Trans. Learn. Technol., (2024)User Representations in Human-Computer Interaction., , , and . Hum. Comput. Interact., 36 (5-6): 400-438 (2021)Impact of Information Placement and User Representations in VR on Performance and Embodiment., , , and . CoRR, (2020)HaptiRead: Reading Braille as Mid-Air Haptic Information., , , and . Conference on Designing Interactive Systems, page 13-20. ACM, (2020)The Impact of Different Virtual Work Environments on Flow, Performance, User Emotions, and Preferences., , , and . ISMAR-Adjunct, page 276-282. IEEE, (2023)