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An Architecture for Action, Emotion, and Social Behavior.

, , and . MAAMAW, volume 830 of Lecture Notes in Computer Science, page 55-68. Springer, (1992)

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An Architecture for Action, Emotion, and Social Behavior., , and . MAAMAW, volume 830 of Lecture Notes in Computer Science, page 55-68. Springer, (1992)Broad Agents., , and . SIGART Bull., 2 (4): 38-40 (1991)Building Emotional Characters for Interactive Drama.. AAAI, page 1487. AAAI Press / The MIT Press, (1994)0-262-61102-3.Modeling concurrent, interacting behavior moderators for simulation-based acquisition tasks., , and . SpringSim (3), page 267-274. SCS/ACM, (2007)Affect-Inspired Resource Management in Dynamic, Real-Time Environments., , and . BICA, volume 196 of Advances in Intelligent Systems and Computing, page 267-272. Springer, (2012)Model-based measurement of situation awareness., , and . WSC, page 1353-1360. WSC, (2007)A Methodology for Building Believable Social Agents.. Agents, page 114-121. ACM, (1997)System for authoring highly interactive, personality-rich interactive characters., , , and . Symposium on Computer Animation, page 59-68. The Eurographics Association, (2004)