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A Systematic Review on the Use of Educational Technologies for Medical Education., , , , и . CSEDU (1), стр. 153-160. SciTePress, (2019)Exploring Design Concepts to Enable Teachers to Monitor and Adapt Gamification in Adaptive Learning Systems: A Qualitative Research Approach., , , , и . Int. J. Artif. Intell. Educ., 32 (4): 867-891 (2022)GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems., , , , , и . Frontiers Artif. Intell., (2019)Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant?, , , , , и . Revista Brasileira de Informática na Educ., 26 (2): 29-59 (2018)GS2SPL: Goals and Scenarios to Software Product Lines., , , , , и . SEKE, стр. 651-656. Knowledge Systems Institute Graduate School, (2012)F-STREAM: A Flexible Process for Deriving Architectures from Requirements Models., , , , и . CAiSE Workshops, том 83 из Lecture Notes in Business Information Processing, стр. 342-353. Springer, (2011)An ontology-based software framework to provide educational data mining., , , , , , и . SAC, стр. 1433-1437. ACM, (2010)Automatic Generation of Architectural Models From Goals Models., , , , , , и . SEKE, стр. 444-447. Knowledge Systems Institute Graduate School, (2012)A Context-Independent Ontological Linked Data Alignment Approach to Instance Matching., , , , и . Int. J. Semantic Web Inf. Syst., 18 (1): 1-29 (2022)Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics., , , , , , и . Educ. Inf. Technol., 29 (3): 3525-3546 (февраля 2024)