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Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment.

, , and . Spatial Cogn. Comput., 17 (1-2): 163-183 (2017)

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Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment., , and . Spatial Cogn. Comput., 17 (1-2): 163-183 (2017)Macroscopic pedestrian flow simulation for designing crowd control measures in public transport after special events., , and . SCSC, page 1035-1042. Simulation Councils, Inc., (2007)A Comparison of Microscopic Pedestrian Simulation Models based on RiMEA Test Cases., and . Simul. Notes Eur., 25 (1): 35-42 (2015)Track-Based Finding of Stopping Pedestrians - A Practical Approach for Analyzing a Public Infrastructure., , and . ITSC, page 115-120. IEEE, (2006)Finding Highly Frequented Paths in Video Sequences., , , and . ICPR (1), page 387-391. IEEE Computer Society, (2006)Kinects and Human Kinetics: A New Approach for Studying Crowd Behavior, , and . CoRR, (2012)Empowering Cities for Sustainable Wellbeing., , , , , , , and . ECSW@PERSUASIVE, volume 1817 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment., , , and . ET4S@GIScience, volume 1241 of CEUR Workshop Proceedings, page 62-66. CEUR-WS.org, (2014)Estimating Pedestrian Movement Characteristics for Crowd Control at Public Transport Facilities., , , and . ITSC, page 742-747. IEEE, (2008)Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign., , , , , and . HCI (19), volume 9749 of Lecture Notes in Computer Science, page 494-503. Springer, (2016)