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Specifying consistency requirements for massively multi-user virtual environments

, , , and . Haptic Audio Visual Environments and Games (HAVE), 2011 IEEE International Workshop on, (2011)

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Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud, , and . Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on, page 1 -2. (23-24 2009)Specifying consistency requirements for massively multi-user virtual environments, , , and . Haptic Audio Visual Environments and Games (HAVE), 2011 IEEE International Workshop on, (2011)