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Adaptive High-level Classification of Vocal Gestures Within a Networked Sound Instrument.

, , , , , and . ICMC, Michigan Publishing, (2004)

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You're It! Body, Action, and Object in STEM Learning., , , , , , , , , and 2 other author(s). ICLS, International Society of the Learning Sciences, (2012)Embodied and mediated learning in SMALLab: a student-centered mixed-reality environment., , , , , , , , , and . SIGGRAPH Emerging Technologies, page 9:1. ACM, (2009)The Architecture of Auracle: a Real-Time, Distributed, Collaborative Instrument., , , , , and . NIME, page 100-103. Shizuoka University of Art and Culture, (2004)Sustainable: a dynamic, robotic, sound installation., , and . NIME, page 160-163. University of British Columbia, Media and Graphics Interdisciplinary Center (MAGIC), (2005)Generative model for the creation of musical emotion, meaning, and form.. ETP@MM, page 99-104. ACM, (2003)Interactions: an interactive multimedia installation.. ACM Multimedia, page 1069-1070. ACM, (2005)If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments., , , and . Int. J. Gaming Comput. Mediat. Simulations, 7 (4): 40-65 (2015)Interactive Public Sound Art: a case study., , , and . NIME, page 43-48. IRCAM - Centre Pompidou in collaboration with Sorbonne University, (2006)Communicating everyday experiences., , and . SRMC, page 17-24. ACM, (2004)Sustainable: a generative, robotic installation., , and . SIGGRAPH Emerging Technologies, page 21. ACM, (2005)