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Redgraph: Navigating Semantic Web Networks using Virtual Reality.

, , , and . VR, page 257-258. IEEE Computer Society, (2008)

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Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task., , , and . VR, page 143-144. IEEE Computer Society, (2012)Exploring Semantic Social Networks Using Virtual Reality., , , and . ISWC, volume 5318 of Lecture Notes in Computer Science, page 599-614. Springer, (2008)Exploring the effects of image persistence in low frame rate virtual environments., , , and . VR, page 19-26. IEEE Computer Society, (2015)VR Visualisation as an Interdisciplinary Collaborative Data Exploration Tool for Large Eddy Simulations of Biosphere-Atmosphere Interactions., , , and . ISVC (1), volume 5358 of Lecture Notes in Computer Science, page 856-866. Springer, (2008)Medial prefrontal pathways for the contextual regulation of extinguished fear in humans., , , , and . NeuroImage, (2015)Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments., , , , , and . 3DUI, page 133-140. IEEE Computer Society, (2016)Redgraph: Navigating Semantic Web Networks using Virtual Reality., , , and . VR, page 257-258. IEEE Computer Society, (2008)Shadow walking: An unencumbered locomotion technique for systems with under-floor projection., , and . VR, page 167-170. IEEE Computer Society, (2011)