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OpenFaceR: Developing an R Package for the convenient analysis of OpenFace facial information.

, , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)

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OpenFaceR: Developing an R Package for the convenient analysis of OpenFace facial information., , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Collaborative Virtual Environments to Support Communication and Community in Internet-Based Distance Education., and . J. Inf. Technol. Educ., 1 (3): 201-211 (2002)Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role., , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 257-273. Springer, (2023)Combining Accumulated Frame Differencing and Corner Detection for Motion Detection., and . CGVC, page 7-14. Eurographics Association, (2018)The Importance of Spatial Audio in Modern Games and Virtual Environments., , and . GEM, page 1-9. IEEE, (2018)Future Directions of the Conferencing and Collaboration Field., and . IJeC, 8 (2): 47-70 (2012)Automated Lip Reading: Potential to enhance accessibility in XR., , and . HCAIep, page 42. ACM, (2023)A Gamified System for Learning Mandarin Chinese as a Second Language., and . GEM, page 1-9. IEEE, (2018)Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia., , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 218-226. Springer, (2023)Observing the Patient Experience: Inside the Doctor's Office in a Pandemic., , , and . ICCE-Berlin, page 1-6. IEEE, (2021)