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Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems.

, and . FDG, page 47:1-47:12. ACM, (2020)

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Dynamic adaptation of service-based applications: a design for adaptation approach., , and . J. Internet Serv. Appl., 11 (1): 2 (2020)CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility., , , , , , , , , and . IEEE Pervasive Comput., 19 (1): 32-42 (2020)Semantic Web Services Fundamentals., , , , and . Handbook of Service Description, Springer, (2012)Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System., , and . HICSS, page 1-10. ScholarSpace, (2021)Enhance Gamification Design Through End-User Development: a Proposal., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems., , , and . ASE Workshops, page 78-84. IEEE, (2021)Implicit vs. Explicit Data-Flow Requirements in Web Service Composition Goals., , and . ICSOC, volume 4294 of Lecture Notes in Computer Science, page 459-464. Springer, (2006)An Approach for Collective Adaptation in Socio-Technical Systems., , , , , and . SASO Workshops, page 43-48. IEEE Computer Society, (2015)Dynamic Adaptation of Fragment-Based and Context-Aware Business Processes., , , and . ICWS, page 33-41. IEEE Computer Society, (2012)AutomatedWeb Service Composition at Work: the Amazon/MPS Case Study., , , and . ICWS, page 767-774. IEEE Computer Society, (2007)