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Physically-Based Interactive Flow Visualization Based on Schlieren and Interferometry Experimental Techniques., , , , и . IEEE Trans. Vis. Comput. Graph., 17 (11): 1574-1586 (2011)A Directional Occlusion Shading Model for Interactive Direct Volume Rendering., , , , и . Comput. Graph. Forum, 28 (3): 855-862 (2009)From real cities to virtual worlds using an open modular architecture., , , и . Vis. Comput., 29 (2): 141-153 (2013)A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions., , и . Comput. Graph. Forum, 29 (4): 1365-1374 (2010)A mathematical framework for efficient closed-form single scattering., , и . Graphics Interface, стр. 151-158. Canadian Human-Computer Communications Society, (2011)An analytical approach to single scattering for anisotropic media and light distributions., , и . Graphics Interface, стр. 71-77. ACM Press, (2009)On the Evaluation of the Complex-Valued Exponential Integral., и . J. Graphics, GPU, & Game Tools, 15 (3): 183-198 (2011)Physically-Based Realistic Fire Rendering., и . NPH, стр. 51-59. Eurographics Association, (2006)An Analytical Solution to Single Scattering in Homogeneous Participating Media., и . Comput. Graph. Forum, 28 (2): 329-335 (2009)Efficient Physically-Based Simulation of Light Transport in Participating Media.. University of Utah, USA, (2009)