Author of the publication

iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare.

, , , , , , , and . Int. J. Medical Informatics, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Ludo Modi Varietas: A Game-architecture inspired design approach for BCSS., , and . BCSS@PERSUASIVE, volume 1153 of CEUR Workshop Proceedings, page 77-84. CEUR-WS.org, (2014)Open Home Networks: The TEAHA Approach., , , , , and . ICN, page 53. IEEE Computer Society, (2007)Evaluating an Embedded Software Reference Architecture -- Industrial Experience Report., , and . CSMR, page 354-363. IEEE Computer Society, (2005)A Game-Based Development Method of Experiential Learning for Aspiring Professionals., and . GALA, volume 10653 of Lecture Notes in Computer Science, page 187-196. Springer, (2017)Bias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflow., and . GFHEU, page 47-60. Springer, (2013)Scalable parallel processor array for Jacobi-type matrix computations., , and . Integr., 20 (1): 41-61 (1995)Home Network Security., and . ICN, page 249-255. IEEE Computer Society, (2008)'Electric City': Uncovering Social Dimensions and Values of Sharing Renewable Energy through Gaming., , , , and . CHI Extended Abstracts, page 1519-1524. ACM, (2015)On the Systematic Conformance Check of Software Artefacts., , and . EWSA, volume 3527 of Lecture Notes in Computer Science, page 203-221. Springer, (2005)Context-Aware Process Networks., , and . ASAP, page 6-16. IEEE Computer Society, (2003)