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Render-time procedural per-pixel geometry generation., , , and . Graphics Interface, page 167-174. Canadian Human-Computer Communications Society, (2011)Radiance Caching for Efficient Global Illumination Computation, , , and . IEEE TVCG, (2005)Practical Global Illumination with Irradiance Caching, and . Synthesis Lectures on Computer Graphics and Animation Morgan & Claypool Publishers, (2009)A Novel Hemispherical Basis for Accurate and Efficient Rendering., , , and . Rendering Techniques, page 321-330. Eurographics Association, (2004)Temporal radiance caching., , and . SIGGRAPH Classes, page 79:1-79:29. ACM, (2008)Radiance cache splatting: a GPU-friendly global illumination algorithm., , , and . SIGGRAPH Sketches, page 36. ACM, (2005)Poisson disk ray-marched ambient occlusion., , and . SI3D, page 210. ACM, (2011)Improved radiance gradient computation., , , and . SCCG, page 155-159. ACM, (2005)Image-Based Modeling of the Human Eye., , , and . IEEE Trans. Vis. Comput. Graph., 15 (5): 815-827 (2009)Single scattering in heterogenous participating media., , , and . SIGGRAPH Talks, ACM, (2010)