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Singing with an Angry-Birds-like Game., , , , и . CoG, стр. 772-773. IEEE, (2020)Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses., , , и . CoG, стр. 686-689. IEEE, (2020)Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D., , и . SICE, стр. 820-825. IEEE, (2020)Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring., , , и . SICE, стр. 832-837. IEEE, (2020)Fighting-Game Gameplay Generation Using Highlight Cues., , и . IEEE Trans. Games, 14 (3): 533-538 (2022)Guest Editorial: Special Issue on Serious Games for Health., , , , , и . IEEE Trans. Games, 12 (4): 337-340 (2020)Fighting Game Adaptive Background Music for Improved Gameplay., , , и . CoRR, (2024)Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search., , , и . CoG, стр. 698-701. IEEE, (2020)An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems., , , и . IIAI-AAI, стр. 103-106. IEEE Computer Society, (2016)Improving Brain Memory through Gaming Using Hand Clenching and Spreading., , , , и . MIG, стр. 42:1-42:3. ACM, (2019)