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Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton.

, , , , and . ACM Trans. Graph., 35 (1): 6:1-6:13 (2015)

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CageLab: an Interactive Tool for Cage-Based Deformations., , , and . STAG, page 65-74. Eurographics Association, (2018)Split and Mill: User Assisted Height-field Block Decomposition for Fabrication., , and . STAG, page 61-70. Eurographics Association, (2019)The Py3DViewer Project: A Python Library for fast Prototyping in Geometry Processing., , , and . STAG, page 121-128. Eurographics Association, (2019)Simplification of Shapes for Fabrication with V-Groove Milling Tools., , , and . STAG, page 1-12. Eurographics Association, (2018)RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality., , , and . STAG, page 77-84. Eurographics Association, (2015)Real-Time Deformation with Coupled Cages and Skeletons., , , , , and . Comput. Graph. Forum, 39 (6): 19-32 (2020)3-SHIRT: Three-Dimensional Shape Indexing and Retrieval Techniques., , , , , , , , , and 1 other author(s). Eurographics Italian Chapter Conference, page 113-120. Eurographics, (2008)Working with Volumetric Meshes in a Game Engine: a Unity Prototype., , , and . STAG, page 57-62. Eurographics Association, (2020)Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons., , , and . STAG, page 121-128. Eurographics Association, (2015)A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study., , , , , , , , , and 6 other author(s). STAG, page 71-80. Eurographics Association, (2017)