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Turn-Taking, Children, and the Unpredictability of Fun., and . AI Mag., 37 (4): 55-62 (2016)Adapting Event Extractors to Medical Data: Bridging the Covariate Shift., , and . EACL, page 2963-2975. Association for Computational Linguistics, (2021)Using Group History to Identify Character-Directed Utterances in Multi-Child Interactions., , and . SIGDIAL Conference, page 207-216. The Association for Computer Linguistics, (2012)The Robot Who Knew Too Much: Toward Understanding the Privacy/Personalization Trade-Off in Child-Robot Conversation., and . IDC, page 379-387. ACM, (2016)Persistent Memory in Repeated Child-Robot Conversations., , and . IDC, page 238-247. ACM, (2017)An Automatic Evaluation Framework for Social Conversations with Robots., , , and . TAHRI, page 56-64. ACM, (2024)Toward the Use of Speech and Natural Language Technology in Intervention for a Language-Disordered Population.. International ACM Conference on Assistive Technologies, page 19-26. ACM, (1998)Feel Effects: Enriching Storytelling with Haptic Feedback., , , , and . ACM Trans. Appl. Percept., 11 (3): 11:1-11:17 (2014)A General Method for Learning Idiosyncratic Grammars.. ML, page 368-376. Morgan Kaufmann, (1990)G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time Game., , and . WOCCI, page 51-55. ISCA, (2016)