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Real-time Gesture Recognition with Minimal Training Requirements and On-line Learning.

, , , and . CVPR, IEEE Computer Society, (2007)

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The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction., , , , and . EuroSSC, volume 4793 of Lecture Notes in Computer Science, page 46-61. Springer, (2007)Visibility-Based Pursuit-Evasion in an Unknown Planar Environment., , and . Int. J. Robotics Res., 23 (1): 3-26 (2004)A Hybrid HMM/DPA Adaptive Gesture Recognition Method., and . ISVC, volume 3804 of Lecture Notes in Computer Science, page 227-234. Springer, (2005)View-invariant full-body gesture recognition via multilinear analysis of voxel data., , and . ICDSC, page 1-8. IEEE, (2009)Autonomous real-time model building for optical motion capture., and . ICIP (3), page 1284-1287. IEEE, (2005)Human Movement Analysis for Interactive Dance., , , , , , , and . CIVR, volume 4071 of Lecture Notes in Computer Science, page 499-502. Springer, (2006)Touching Data Through Personal Devices: Engaging Somatic Practice and Haptic Design in Felt Experiences of Personal Data., , , , and . MOCO, page 16:1-16:8. ACM, (2016)HandJabber: an enactive framework for collaborative creative expression., , , , , , and . Creativity & Cognition, page 395-396. ACM, (2009)On Cross-Modal Perception of Musical Tempo and the Speed of Human Movement., , , , , , , , and . CMMR, volume 4969 of Lecture Notes in Computer Science, page 235-245. Springer, (2007)Thrii., , , , , , , , , and 1 other author(s). ACM Multimedia, page 1425-1428. ACM, (2010)