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Semantic Matchmaking for Kinect-Based Posture and Gesture Recognition.

, , , , , and . ICSC, page 15-22. IEEE Computer Society, (2014)

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The Representation of Virtual Reality in Education., , , and . Educ. Inf. Technol., 5 (4): 317-327 (2000)HEALPS 2: Tourism Based on Natural Health Resources for the Development of Alpine Regions., , and . ERCIM News, (2020)VirtualCruiseTour: An AR/VR Application to Promote Shore Excursions on Cruise Ships., , , , and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 133-147. Springer, (2018)CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation., , , , , , , , and . Br. J. Educ. Technol., 49 (4): 717-727 (2018)Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world., , , , and . Virtual Real., 26 (3): 885-901 (2022)A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE., , , , , , , , , and . Virtual Real., 26 (1): 187-203 (2022)Analysis of Upper-Limb and Trunk Kinematic Variability: Accuracy and Reliability of an RGB-D Sensor., , , , and . Multimodal Technol. Interact., 4 (2): 14 (2020)A Semantic-Based Collaborative Ambient-Assisted Working Framework., , , and . PRO-VE, volume 662 of IFIP Advances in Information and Communication Technology, page 348-355. Springer, (2022)Towards Human-Centricity Within a Sofa Factory Assembly Line: A Real-Time Location System., , and . MetroXRAINE, page 805-809. IEEE, (2023)A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders., , , , , , , , , and 5 other author(s). PervasiveHealth, volume 431 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 240-250. Springer, (2021)