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A VR Interactive Story Using POV and Flashback for Empathy., , , and . VR, page 844-845. IEEE, (2019)Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User Interface.. HCI (39), volume 1225 of Communications in Computer and Information Science, page 116-121. Springer, (2020)Exploring an Immersive User Interface in Virtual Reality Storytelling.. HCI (44), volume 1498 of Communications in Computer and Information Science, page 385-389. Springer, (2021)Towards the Utilization of Diegetic UI in Virtual Reality Educational Content., and . HCI (30), volume 852 of Communications in Computer and Information Science, page 111-115. Springer, (2018)Towards the User Interface of Augmented Reality-Based Public Art., and . HCI (40), volume 1226 of Communications in Computer and Information Science, page 317-323. Springer, (2020)Towards Procedural Game Story Creation via Designing Story Cubes., , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 399-402. (2016)