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Другие публикации лиц с тем же именем

Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust., , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 586-593. Springer, (2012)MaDSAV: maintaining driving skills in semi-autonomous vehicles., , , , , и . AutomotiveUI (adjunct), стр. 136-139. ACM, (2015)Collaborative Storytelling Using Gamification and Augmented Reality., , и . CDVE, том 10451 из Lecture Notes in Computer Science, стр. 90-93. Springer, (2017)Getting the Story Straight., , и . BCS HCI/IHM, стр. 267-278. Springer, (2001)Navigation: Within and Beyond the Metaphor in Interface Design and Evaluation., и . Designing Information Spaces, Springer, (2003)Gaming concepts and incentives to change driver behaviour., и . Med-Hoc-Net, стр. 146-151. IEEE, (2012)Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction., , и . CoRR, (2024)Iterative design of a mobile Mixed Reality game., , и . GI Jahrestagung (1), том P-133 из LNI, стр. 501-502. GI, (2008)You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles., , , , , , , и . AutomotiveUI, стр. 209-216. ACM, (2016)What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study., , , , , , , , и . AutomotiveUI, стр. 173-182. ACM, (2017)