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Continuous-time filter design optimized for reduced die area.

, , , and . IEEE Trans. Circuits Syst. II Express Briefs, 51-II (3): 105-110 (2004)

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Continuous-time filter design optimized for reduced die area., , , and . IEEE Trans. Circuits Syst. II Express Briefs, 51-II (3): 105-110 (2004)Digital preservation: Spanning the distance from past to future (SIG DL, STI)., , , , and . ASIST, volume 41 of Proc. Assoc. Inf. Sci. Technol., page 559-560. Wiley, (2004)Personnel administration, and . McGraw-Hill, Tokyo u.a., 7. ed., internat. student ed edition, (1973)Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds., and . AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)A Max-Min Measure for Image Texture Analysis., , and . IEEE Trans. Computers, 26 (4): 408-414 (1977)The dynamics of a labor market, and . Prentice-Hall, New York, (1951)