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Influences of frame delay and packet loss between left and right frames in stereoscopic video communications.

, , , and . PCS, page 510-513. IEEE, (2010)

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Influence of network delay on viewpoint change in free-viewpoint video transmission., , and . APCC, page 110-115. IEEE, (2012)Influence of olfactory and auditory senses on fairness between players in networked virtual 3D object identification game with haptics., , and . GCCE, page 1-5. IEEE, (2016)Influences of network delay on will transmission with haptic sensation in collaborative work., , , , and . GCCE, page 664-668. IEEE, (2014)Influences of network latency on interactivity in networked rock-paper-scissors., and . NETGAMES, page 23. ACM, (2006)Subjective assessment of fairness among users in multipoint communications., , and . Advances in Computer Entertainment Technology, page 69. ACM, (2006)A proactive file transfer scheme in a distributed haptic museum., , and . Advances in Computer Entertainment Technology, page 6. ACM, (2006)High-speed hardware architecture for high-definition videotex system., , , and . J. Electronic Imaging, 1 (4): 349-357 (1992)Adaptive QoS control for video and voice traffic in networked virtual environments., , and . ICCCN, page 638-642. IEEE, (2000)Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance., , and . NetGames, page 8:1-8:2. IEEE/ACM, (2013)QoS-aware Traffic Engineering in Software Defined Networks., , and . APCC, page 171-176. IEEE, (2019)