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Measuring Cognitive Load using Eye Tracking Technology in Visual Computing.

, , and . BELIV, page 78-85. ACM, (2016)

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Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality., , , and . ISMAR, page 403-412. IEEE, (2021)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory., , , , and . CHI, page 527:1-527:15. ACM, (2023)A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices., , , , and . MuC, page 399-410. GI / ACM, (2019)A Survey on Measuring Cognitive Workload in Human-Computer Interaction., , , , , and . ACM Comput. Surv., 55 (13s): 283:1-283:39 (2023)IDIAR: Augmented Reality Dashboards to Supervise Mobile Intervention Studies., , , , and . MuC, page 248-259. ACM, (2021)"It's in my other hand!" - Studying the Interplay of Interaction Techniques and Multi-Tablet Activities., , , , and . CHI, page 1-13. ACM, (2020)Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities., , , , , and . ISMAR-Adjunct, page 9-13. IEEE, (2023)ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies., , , , , , and . CHI, page 24:1-24:20. ACM, (2022)Challenges for Brain Data Analysis in VR Environments., , , , , , , , , and . PacificVis, page 42-46. IEEE, (2019)Relaxed forced choice improves performance of visual quality assessment methods., , , , , and . QoMEX, page 37-42. IEEE, (2023)