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Possibilities and limitations of immersive free-hand expression: a case study with professional artists.

, , and . ACM Multimedia, page 504-507. ACM, (2004)

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Embodiment and Computational Creativity., , , and . ICCC, page 192-201. Association for Computational Creativity (ACC), (2021)Upponurkka: An Inexpensive Immersive Display for Public VR Installations., , , and . VR, page 315. IEEE Computer Society, (2006)Real-Time Virtual Audio Reality., , , and . ICMC, Michigan Publishing, (1996)Virtual Concert Performance - Synthetic Animated Musicians Playing in an Acoustically Simulated Room., , and . ICMC, Michigan Publishing, (1996)Utilization of VLSI for Creating an Active Data Base of 3-D Geometric Models., and . Advances in Computer Graphics Hardware, page 83-93. Springer, (1986)The funcanny valley: a study of positive emotional reactions to strangeness., , , and . MindTrek, page 175-181. ACM, (2015)Marienkirche.. SIGGRAPH Electronic Art and Animation Catalog, page 149. ACM, (1998)Sound rendering., and . SIGGRAPH, page 211-220. ACM, (1992)Possibilities and limitations of immersive free-hand expression: a case study with professional artists., , and . ACM Multimedia, page 504-507. ACM, (2004)Preface: Second Workshop on the Future of Co-Creative Systems., , , , , and . ICCC, page 439. Association for Computational Creativity (ACC), (2021)