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Eyes on a Car: an Interface Design for Communication between an Autonomous Car and a Pedestrian.

, , , and . AutomotiveUI, page 65-73. ACM, (2017)

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Can Eyes on a Car Reduce Traffic Accidents?, , , , and . UI, page 349-359. ACM, (2022)Möbiusschleife: Beyond the Bounds of a Closed-Loop VR System., and . VRCAI, page 63:1-63:2. ACM, (2019)PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons., , , , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 428-439. Springer, (2013)Eyes on a Car: an Interface Design for Communication between an Autonomous Car and a Pedestrian., , , and . AutomotiveUI, page 65-73. ACM, (2017)Mercury's Boots: Extending Visual Information and Enabling to Move Around a Remote Place for VR Avatar., and . HCI (49), volume 1294 of Communications in Computer and Information Science, page 229-237. Springer, (2020)A Field Study on Pedestrians' Thoughts toward a Car with Gazing Eyes., , , , , , and . CHI Extended Abstracts, page 8:1-8:7. ACM, (2023)Graffiti fur: turning your carpet into a computer display., , , , and . SIGGRAPH Studio, page 36:1. ACM, (2014)Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields., , , , , , and . TEI, page 413-417. ACM, (2017)A Video-based Study Comparing Communication Modalities between an Autonomous Car and a Pedestrian., , , , and . AutomotiveUI (adjunct), page 104-109. ACM, (2018)Present information through afterimage with eyes closed., , , , , and . AH, page 3:1-3:4. ACM, (2014)