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A Study of Cooperative and Collaborative Online Game-Based Learning Systems., , , и . Edutainment, том 6872 из Lecture Notes in Computer Science, стр. 163-167. Springer, (2011)A Video Comic Drama Based Learning System for Collaborative Learning., , , , , и . ICALT, стр. 109-111. IEEE Computer Society, (2016)Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video., , , , , и . CHI, стр. 2535-2545. ACM, (2017)Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing., , , , и . ICALT, стр. 116-118. IEEE Computer Society, (2017)A Novel Weather Information-Based Optimization Algorithm for Thermal Sensor Placement in Smart Grid., , , , , , и . IEEE Trans. Smart Grid, 9 (2): 911-922 (2018)Determination of critical span in real time using proper orthogonal decomposition., , , , , , , и . ICST, стр. 816-821. IEEE, (2013)A General Internet of Thing System with Person Emotion Detection Function., , и . ICS, том 1013 из Communications in Computer and Information Science, стр. 349-357. Springer, (2018)A 1.45-pJ/b 16-Gb/s Edge-Based Sub-Baud-Rate Digital CDR Circuit., и . IEEE Trans. Circuits Syst. II Express Briefs, 69 (12): 4709-4713 (2022)Using Learning Portfolio Platform to Enhance Altruistic Behaviors., , , , , , и . ICALT, стр. 488-492. IEEE Computer Society, (2014)High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players., , , , и . ICALT, стр. 354-355. IEEE Computer Society, (2012)