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Serious Games for Personal and Social Learning & Ethics: Status and Trends.

, , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 53-65. Elsevier, (2012)

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Serious Games for Personal and Social Learning & Ethics: Status and Trends, , , , , , and . (2012)Discovering the European Heritage Through the ChiKho Educational Web Game., , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 13-22. Springer, (2005)Supporting Efficient Design of Mobile HCI., , , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 241-255. Springer, (2003)Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games., , , , and . CoG, page 1-8. IEEE, (2019)MADE: developing edutainment applications on mobile computers., , , and . Comput. Graph., 27 (4): 617-634 (2003)AutoGraL: a Java 2D graphics library for configurable automotive dashboards., , , and . Comput. Graph., 25 (2): 259-268 (2001)A case study on Service-Oriented Architecture for Serious Games., , , , , , and . Entertain. Comput., (2015)Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities., , , and . J. Educ. Technol. Soc., 17 (1): 1-2 (2014)Explaining a Deep Reinforcement Learning (DRL)-Based Automated Driving Agent in Highway Simulations., , , , , and . IEEE Access, (2023)Machine Learning on Mainstream Microcontrollers., , , and . Sensors, 20 (9): 2638 (2020)