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Toward mobile entertainment: A paradigm for narrative-based audio only games.

, , and . Sci. Comput. Program., 67 (1): 76-90 (2007)

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Designing a narrative-based audio only 3D game engine., and . Advances in Computer Entertainment Technology, page 274-277. ACM, (2005)Clouds and stars: efficient real-time procedural sky rendering using 3D hardware., and . Advances in Computer Entertainment Technology, page 434-437. ACM, (2005)Portholes and planes: faster dynamic evaluation of potentially visible sets., and . Computers in Entertainment, 3 (2): 3 (2005)Procedural generation of stylized 2D maps., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 147-150. ACM, (2007)The art and science of game programming., , and . SIGCSE, page 510-514. ACM, (2006)Toward mobile entertainment: A paradigm for narrative-based audio only games., , and . Sci. Comput. Program., 67 (1): 76-90 (2007)Experience with an industry-driven capstone course on game programming: extended abstract., , and . SIGCSE, page 91-95. ACM, (2005)Adding handheld game programming to a computer science curriculum., , and . GDCSE, page 16-20. ACM, (2008)From Artistry to Automation: A Structured Methodology for Procedural Content Creation., and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 151-156. Springer, (2004)Growing a computer science program with a focus on game development., and . SIGCSE, page 555-560. ACM, (2013)