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Developing privacy guidelines for social location disclosure applications and services.

, , , , и . SOUPS, том 93 из ACM International Conference Proceeding Series, стр. 65-76. ACM, (2005)

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The Drop: pragmatic problems in the design of a compelling, pervasive game., , и . Computers in Entertainment, 3 (3): 4 (2005)The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display., , и . UbiComp, том 3205 из Lecture Notes in Computer Science, стр. 1-17. Springer, (2004)"She'll just grab any device that's closer": A Study of Everyday Device & Account Sharing in Households., , , , , и . CHI, стр. 5921-5932. ACM, (2016)Designing Toxic Content Classification for a Diversity of Perspectives., , , , , , , и . SOUPS @ USENIX Security Symposium, стр. 299-318. USENIX Association, (2021)Theory-driven design strategies for technologies that support behavior change in everyday life., , и . CHI, стр. 405-414. ACM, (2009)Using Multi-modal Sensing for Human Activity Modeling in the Real World., , и . Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays., , , , , , , , и . UbiComp, том 344 из ACM International Conference Proceeding Series, стр. 54-63. ACM, (2008)Security and Privacy Experiences and Practices of Survivors of Intimate Partner Abuse., , , , , , , , и . IEEE Secur. Priv., 15 (5): 76-81 (2017)Some Assembly Required: Supporting End-User Sensor Installation in Domestic Ubiquitous Computing Environments., , и . UbiComp, том 3205 из Lecture Notes in Computer Science, стр. 107-124. Springer, (2004)Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies., , , , , , и . Int. J. Hum. Comput. Interaction, 22 (1&2): 103-118 (2007)