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Professional and High-Level Gamers: Differences in Performance, Muscle Activity, and Hand Kinematics for Different Mice.

, , , , , , and . Int. J. Hum. Comput. Interact., 38 (8): 691-706 (2022)

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Professional and High-Level Gamers: Differences in Performance, Muscle Activity, and Hand Kinematics for Different Mice., , , , , , and . Int. J. Hum. Comput. Interact., 38 (8): 691-706 (2022)A New Dataset and Recognition for Egocentric Microgesture Designed by Ergonomists., , , , and . ICIG (2), volume 12889 of Lecture Notes in Computer Science, page 80-89. Springer, (2021)Skeleton-based Dynamic Hand Gesture Recognition using 3D Depth Data., , and . 3D Image Processing, Measurement (3DIPM), and Applications, Society for Imaging Science and Technology, (2018)Study on User-Generated 3D Gestures for Video Conferencing System with See-Through Head Mounted Display., , , and . IGTA, volume 875 of Communications in Computer and Information Science, page 605-615. Springer, (2018)