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Understanding Recording Technologies in Everyday Life., , , and . IEEE Pervasive Comput., 9 (3): 64-71 (2010)Sharing Domestic Life through Long-Term Video Connections., , , , , , , and . ACM Trans. Comput. Hum. Interact., 22 (1): 3:1-3:29 (2015)Technology and the human lifespan: learning from the bereaved.. Interactions, 18 (3): 26-29 (2011)Stories from my thanatosensitive design process.. Interactions, 21 (1): 47-49 (2014)Technologies for aging gracefully., , and . Interactions, 19 (3): 32-36 (2012)Security and privacy considerations in digital death., , and . NSPW, page 1-10. ACM, (2011)Reading together as a Leisure Activity: Implications for E-reading., , , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 19-36. Springer, (2013)Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays., , and . CSCW, page 77-86. ACM, (2008)<i>Flashlight jigsaw</i>: an exploratory study of an ad-hoc multi-player game on public displays, , and . CSCW '08: Proceedings of the ACM 2008 conference on Computer supported cooperative work, page 77--86. New York, NY, USA, ACM, (2008)Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving., , and . IEEE Pervasive Comput., 6 (1): 81-87 (2007)