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Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology., , и . HEALTHINF, стр. 60-68. SciTePress, (2015)The unbearable lightness of being there: contrasting approaches to presence engineering., , , и . VCIP, том 5150 из Proceedings of SPIE, стр. 61-68. SPIE, (2003)Creativity and Collaboration in Early Design., , , , и . Collaboration in Creative Design, Springer, (2016)On the role of awareness systems for supporting parent involvement in young children's schooling., , и . HOIT, том 241 из IFIP, стр. 91-101. Springer, (2007)On the Reactivity of Sleep Monitoring with Diaries., , , и . HEALTHINF, стр. 240-247. SciTePress, (2016)Memora: a Design for Teenagers to Connect Virtual and Physical Possessions., , и . ECCE, стр. 121-128. ACM, (2017)Using TEMPEST: End-User Programming of Web-Based Ecological Momentary Assessment Protocols., , , и . PACMHCI, (2018)Us'em: The user-centered design of a device for motivating stroke patients to use their impaired arm-hand in daily life activities., , , , и . EMBC, стр. 5182-5187. IEEE, (2011)Formal architectural abstractions for interactive software., , и . Int. J. Hum. Comput. Stud., 49 (5): 675-715 (1998)Natural Contextual Reasoning for End Users., и . ACM Trans. Comput. Hum. Interact., 24 (2): 13:1-13:36 (2017)