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Ten Lessons Learned from Integrating Interaction Design and Agile Development.

, , and . AGILE, page 42-49. IEEE Computer Society, (2013)

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Editorial., , and . Softw. Pract. Exp., 41 (8): 867-869 (2011)Die Ausstellung aud der Expertensystemtagung '95., and . Künstliche Intell., 9 (5): 47-49 (1995)Human and social factors of software engineering: workshop summary., , and . ACM SIGSOFT Softw. Eng. Notes, 30 (4): 1-6 (2005)ERWear: Wearable System Design through the Lens of First Responders., , , and . ISS, page 489-492. ACM, (2016)Low-fidelity prototyping of gesture-based applications., , , and . EICS, page 289-294. ACM, (2011)People-Centered Software Development: An Overview of Agile Methodologies., and . ISSSE, volume 7171 of Lecture Notes in Computer Science, page 185-215. Springer, (2011)An Observational Study of a Distributed Card Based Planning Environment., , and . XP, volume 9 of Lecture Notes in Business Information Processing, page 53-62. Springer, (2008)Adopting Iterative Development: The Perceived Business Value., , and . XP, volume 9 of Lecture Notes in Business Information Processing, page 185-189. Springer, (2008)Current status of case-retrieval in engineering domains: an analysis from the knowledge engineering perspective.. Knowl. Based Syst., 9 (2): 83-91 (1996)A Test-Driven Approach to Establishing & Managing Agile Product Lines., , and . SPLC (2), page 151-156. Lero Int. Science Centre, University of Limerick, Ireland, (2008)