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A Dempster-Shafer theory based witness trustworthiness model.

, , , and . AAMAS, page 1361-1362. IFAAMAS, (2012)

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Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants., , , and . Comput. Hum. Behav., 29 (6): 2303-2311 (2013)Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis., , and . Cyberpsy., Behavior, and Soc. Networking, 17 (8): 519-527 (2014)Creative information seeking: Part II: empirical verification., , and . Aslib Proc., 59 (3): 205-221 (2007)Creativity in Digital Libraries and Information Retrieval Environments., , and . ICADL, volume 2911 of Lecture Notes in Computer Science, page 398-410. Springer, (2003)PAPER for an Educational Digital Library., , , and . ICADL, volume 2911 of Lecture Notes in Computer Science, page 493-504. Springer, (2003)Sentence-Level Sentiment Polarity Classification Using a Linguistic Approach., , , and . ICADL, volume 7008 of Lecture Notes in Computer Science, page 77-87. Springer, (2011)Exploring Factors That Make Online Interactive Games Successful: A Heuristic Approach., , and . APCHI, volume 5068 of Lecture Notes in Computer Science, page 362-371. Springer, (2008)Web Searching for Health Information: An Observational Study to Explore Users' Emotions., , , and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 181-188. Springer, (2013)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , and . AMT, volume 6335 of Lecture Notes in Computer Science, page 232-242. Springer, (2010)Information seeking in academic learning environments: an exploratory factor analytic approach to understanding design features., , , and . JCDL, page 335. ACM, (2006)