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Girls Creating Games: Challenging Existing Assumptions about Game Content.

, , and . DiGRA Conference, (2005)

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Using Game Mechanics to Measure What Students Learn from Programming Games., , , and . Int. J. Game Based Learn., 4 (3): 13-22 (2014)The Authentic Inclusion and Role of Community Colleges in National Efforts to Broaden Participation in Computing: (Abstract Only)., , , , , , and . SIGCSE, page 1065. ACM, (2018)Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research., , and . TOCE, 19 (3): 19:1-19:35 (2019)Computing Education Pathways from High School to Community College: What Matters to Students?, , , and . RESPECT, page 1-5. IEEE, (2021)Learner-Centered Pedagogies for Equity and Inclusion in K-12 Introductory Programming., , , , and . RESPECT, page 1-2. IEEE, (2021)Who Has a Seat at the Table in CSed?: Rethinking Equity Through the Lens of Decision-making and Power in Computer Science Education Initiatives., , , , , , and . SIGCSE, page 329-330. ACM, (2020)Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator., , , , , , , and . AIIDE, page 59-65. AAAI Press, (2019)Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics., , , , and . FDG, page 227-234. ACM, (2011)Computing for the social good: engaging Latino/a students in K-12., , and . SIGCAS Comput. Soc., 45 (2): 31-32 (2015)How Do We Do CS on Top of Everything Else? A Coaching Cycle Approach in Elementary School., , , , and . RESPECT, page 1-2. IEEE, (2021)