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Investigating Reward/Punishment Strategies in the Persuasiveness of Social Robots.

, , , , , and . RO-MAN, page 863-868. IEEE, (2020)

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Improving Learning in Business Simulations with an Agent-Based Approach., , , , and . J. Artif. Soc. Soc. Simul., (2014)Approximation sequences to operators on Banach spaces: a rich approach., , and . J. Lond. Math. Soc., 96 (1): 86-110 (2017)AI for Massive Multiplayer Online Strategy Games., , and . AIIDE, The AAAI Press, (2011)Bases of social power for agents., , and . AAMAS, page 1289-1290. IFAAMAS, (2013)Exploring Social Power Intelligent Behavior., , and . AAMAS, page 1859-1860. ACM, (2015)A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour., , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 215-223. Springer, (2013)Social Power in Human-Robot Interaction: Towards More Persuasive Robots., , , , and . AAMAS, page 2015-2017. International Foundation for Autonomous Agents and Multiagent Systems, (2019)The role of social identity, rationality and anticipation in believable agents., , , , , , , and . AAMAS, page 1175-1176. IFAAMAS, (2012)The Power to Persuade: a study of Social Power in Human-Robot Interaction., , , , and . RO-MAN, page 1-8. IEEE, (2019)"I'm happy if you are happy.": a model for emotional contagion in game characters., , , , and . Advances in Computer Entertainment Technology, page 2. ACM, (2011)