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Unsupervised monitoring of electrical devices for detecting deviations in daily routines.

, , and . ICICS, page 1-6. IEEE, (2015)

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Using a Virtual Body to Aid in Exergaming System Development., , , and . IEEE Computer Graphics and Applications, 29 (2): 39-48 (2009)Improving mastery of fractions by blending video games into the Math classroom., , , and . J. Comput. Assist. Learn., 33 (5): 486-499 (2017)Critical Infrastructure Protection Risk Modelling with Games Technology., , and . HCC, volume 328 of IFIP Advances in Information and Communication Technology, page 363-372. Springer, (2010)Rough-Fuzzy Hybrid Approach for Identification of Bio-markers and Classification on Alzheimer's Disease Data., , and . BIBE, page 84-91. IEEE Computer Society, (2011)Evaluating coevolution on a multimodal problem., , , and . GECCO (Companion), page 1469-1470. ACM, (2012)Environment driven dynamic decomposition for cooperative coevolution of multi-agent systems., , and . GECCO, page 1218-1226. ACM, (2022)Quantifiable Isovist and Graph-Based Measures for Automatic Evaluation of Different Area Types in Virtual Terrain Generation., , and . IEEE Access, (2020)Using Monte Carlo Tree Search for replanning in a multistage simultaneous game., , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2012)Game level layout generation using evolved cellular automata., , , and . Connect. Sci., 28 (1): 63-82 (2016)Interactive Evolutionary Computation for Strategy Discovery in Multi-Phase Operations., , , , and . GECCO Companion, page 743-746. ACM, (2023)