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Towards a trans-disciplinary methodology for a game-based intervention development process., и . Br. J. Educ. Technol., 48 (2): 279-312 (2017)EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices., , , , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 144-153. Springer, (2016)Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills., , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 101-109. Springer, (2018)Older Adults "Jump" into coDesiging a Digital Game: A Field Study., , , , и . HCI (25), том 12786 из Lecture Notes in Computer Science, стр. 88-99. Springer, (2021)Playful and Gameful Learning in a Hybrid Space.. SGAMES, том 176 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 9-14. Springer, (2016)The Potential of Implementing Interactive Storytelling Experience for Museums., , и . EuroMed, том 12642 из Lecture Notes in Computer Science, стр. 713-721. Springer, (2020)EnCity: A serious game for empowering young people with Down's syndrome., , и . SeGAH, стр. 1-6. IEEE Computer Society, (2017)We are the Game Changers: An Open Gaming Literacy Programme., , , , и . Int. J. Game Based Learn., 7 (3): 51-62 (2017)Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments., , и . Comput. Educ. X Real., (декабря 2023)The Design Principles for Flow Experience in Educational Games., , , и . VS-GAMES, том 15 из Procedia Computer Science, стр. 78-91. Elsevier, (2012)