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Demo: Sensing Gamers' Emotions Using Physiological Sensors.

, , and . MobiSys (Companion Volume), page 104. ACM, (2016)

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Real-time trip information service for a large taxi fleet., , and . MobiSys, page 99-112. ACM, (2011)The challenge of continuous mobile context sensing., , , and . COMSNETS, page 1-8. IEEE, (2014)User Guidance of Resource-Adaptive Systems., , , , and . ICSOFT (SE/MUSE/GSDCA), page 36-44. INSTICC Press, (2008)Globally distributed software development project performance: an empirical analysis., and . ESEC/SIGSOFT FSE, page 125-134. ACM, (2007)Matchmaking Game Players On Public Transport., , and . MobiGames@MobiSys, page 31-36. ACM, (2015)Demo: Real-world Deployment of Seat Occupancy Detectors., , , and . MobiSys (Companion Volume), page 103. ACM, (2016)myDeal: a mobile shopping assistant matching user preferences to promotions., , , , and . MobiQuitous, page 238-247. ICST / ACM, (2014)Towards governance schemes for distributed software development projects., and . SDG@ICSE, page 11-14. ACM, (2008)A Software Infrastructure for User-Guided Quality-of-Service Tradeoffs., , , , and . ICSOFT (Selected Papers), volume 47 of Communications in Computer and Information Science, page 48-61. Springer, (2008)HuMan: Creating memorable fingerprints of mobile users., , , , , and . PerCom Workshops, page 479-482. IEEE Computer Society, (2012)