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The Promise of the Internet of Things in Healthcare: How Hard Is It to Keep?

, , , and . MIE, volume 228 of Studies in Health Technology and Informatics, page 665-669. IOS Press, (2016)

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A Survey of Failures in the Software Development Process., , , and . ECIS, page 155. (2017)Game O'Clock: A Gamification Solution to Improve Time Reporting., , and . ISD, ISEN Yncréa Méditerranée / Association for Information Systems, (2019)Assessing Agile Software Development Processes with Process Mining: A Case Study., , and . CBI (1), page 109-118. IEEE Computer Society, (2018)Call Management using Software Agents., , and . DSOM, page 129-138. INRIA, Rocquencourt, France, (2001)The Promise of the Internet of Things in Healthcare: How Hard Is It to Keep?, , , and . MIE, volume 228 of Studies in Health Technology and Informatics, page 665-669. IOS Press, (2016)Improving Nurses' Hand Hygiene Compliance using Gamification., , , , , and . PAHI, volume 1574 of CEUR Workshop Proceedings, page 33-42. CEUR-WS.org, (2015)Using Gamification for Adopting Scrum., , , , and . ISD, Lund University / Association for Information Systems, (2018)How can information systems provide support to nurses' hand hygiene performance? Using gamification and indoor location to improve hand hygiene awareness and reduce hospital infections., , , , , and . BMC Medical Informatics Decis. Mak., 17 (1): 15:1-15:16 (2017)Gamifying software development scrum projects., , , and . VS-GAMES, page 141-144. IEEE Computer Society, (2017)A gamification solution for improving Scrum adoption., , , , and . Empir. Softw. Eng., 25 (4): 2583-2629 (2020)