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Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach., , , and . IEEE Trans. Vis. Comput. Graph., 26 (10): 3008-3021 (2020)Simulating Depth Perception in Virtual Microscopy., , and . ISBI, page 497-501. IEEE, (2019)Smooth constraints for spline variational modeling., , , , and . GRAPHITE, page 58-64. ACM, (2004)Distributed Out-of-Core Approach for In-Situ Volume Rendering of Massive Dataset., , and . ISC Workshops, volume 11887 of Lecture Notes in Computer Science, page 623-633. Springer, (2019)A new unsupervised cube-based algorithm for iso-surface generation., , and . Computer Networks and ISBN Systems, 29 (14): 1737-1744 (1997)Dynamic Animation of N-Dimensional Deformable Objects., , and . WSCG, (2000)The art to keep in touch The good use of Lagrange multipliers., , and . J. Virtual Real. Broadcast., (2007)An Occlusion Approach with Consistency Constraint for Multiscopic Depth Extraction., , and . Int. J. Digit. Multim. Broadcast., (2010)Virtual review of large scale image stack on 3D display., , , , , and . ICIP, page 2229-2233. IEEE, (2017)Towards an interactive navigation in large virtual microscopy images on 3D displays., , , and . IC3D, page 1-5. IEEE, (2016)