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Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes.

, , , and . Eurographics (Posters), page 35-37. Eurographics Association, (2012)

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Triangulating Convex Polygons Having T-Vertices., , and . J. Graphics, GPU, & Game Tools, 1 (2): 1-4 (1996)Computer-Assisted Generation of Bas-and High-Reliefs., , and . J. Graphics, GPU, & Game Tools, 2 (3): 15-28 (1997)DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed., , and . Comput. Aided Des., 30 (5): 333-341 (1998)Computational Fabrication of Macromolecules to Enhance Perception and Understanding of Biological Mechanisms., , , , and . STAG, page 103-104. Eurographics Association, (2019)The Marching Intersections algorithm for merging range images., , , , , and . Vis. Comput., 20 (2-3): 149-164 (2004)A Six-degrees-of-freedom Planning Algorithm for the Acquisition of Complex Surfaces., , and . Int. J. Shape Model., 11 (1): 1-24 (2005)Normal Enhancement for Interactive Non-photorealistic Rendering., , and . Eurographics (Short Presentations), Eurographics Association, (2002)Towards Automatic Registration Of Range Maps., , , and . VMV, page 111-118. Aka GmbH, (2003)VCLab's Tools for 3D range data processing., , , , , and . VAST, page 13-22. Eurographics Association, (2003)Improved color acquisition and mapping on 3D models via flash-based photography., , , , and . ACM Journal on Computing and Cultural Heritage, 2 (4): 9:1-9:20 (2010)